Does consumer VR need a middle ground? If it does then that’s exactly how Sony is playing it with Project Morpheus, or as it’s now been named, the PlayStaion VR or PSVR, and as Peter Rubin, Gear writer at Wired says, ‘the PSVR at just $399 is the first of an emerging class of virtual reality.
Differing and indeed distancing itself from the $Billion Oculus valuation and its equally pricey Headsets that need a powerful PC Graphics Chip to drive them, Sony has indeed staked its flag in the middle ground of this upcoming battle for the hearts and minds of future VR games.
With a PlayStation user base of over 40 million users, it looks like Sony could have just given itself a real world lead in becoming the de facto standard for VR in the home.
Strikingly designed, and looking like something from a SciFi movie, Sony, with the PSVR could just have a real winner on its hands
In the still-young history of virtual reality, March of 2014 stands as a watershed moment: That was the month, as stockholders (and Kickstarters) know all too well, that Facebook turned Oculus into a billion-dollar company. However, March 2014 was also the month that Sony made a little news of its own. Not only was the Japanese company working on its own VR headset, it announced, but it already had a prototype to show off. With “Project Morpheus,” Sony put the world on notice that virtual reality wouldn’t be a one-company town.
The most affordable of the positionally tracked VR systems (especially if you already own a PS4). A robust slate of games available at launch means you’ll have plenty to do. Deceptively great ergonomics make the headset more comfortable, for longer.